Use these beginning Process Of Elimination tips to make Ideal Detective happy!
It’s no surprise that murder-mystery blockbusters and the many true crime documentaries on Netflix are shaping the culture zeitgeist. But what if this interest led to a craze for detectives and a lot of murders? Hello, and welcome to Process Of Elimination.
If you started the story of Incompetent Detective on Mortuary Island, you know that this visual novel is full of crazy secrets. But how can you come to a conclusion when you have so much information to remember and research to do? Let us help you get through this crash course, which was put together by the Detective Alliance.
Pay Attention To The Dialogue
Have you noticed that there is a lot of talk in Process of Elimination? Of course, you did. That question was a trick question. If you’ve played a visual novel before, you know that this much conversation is the norm. If you haven’t, you might be wondering, “When does the action happen?”
Don’t let your short attention span make you miss important parts of that conversation. These scenes give you the background you need to put together a case. To answer questions later in the chapter, you must be able to link these events to what you learned from your research.
Also, Process Of Elimination has an interesting plot that any fan of murder mysteries will love. If you skip over the visual novel parts of the game, you’ll miss out on a lot of fun.
Make The Most Of Each Turn With Preliminary Investigations
The research parts of Process of Elimination take nine turns, and each turn is a “hour until annihilation.”That isn’t much time. You’ll be able to make the most of each turn if you do some research first.
Preliminary investigations are like mini-investigations in which only characters who can help with the case act. After the prologue is over, you can still give orders to characters you haven’t told what to do yet.
One of the best things about preliminary cards is that you can do multiple research steps in a single turn.
For example, let’s say one of your characters who can be changed is close to an Evidence Square. In that case, you can use a preliminary to tell that character to check out the square. You can tell another character to look at the evidence after the check. Now you’ve done two important things at once!
Let’s keep going with our example. What could happen after the information in a preliminary investigation has been looked at? This information could cause a new Mystery Point to show up. Now, you can use any characters you have to figure out what’s going on and get to the point.
Wait! We’re not done. As an investigation goes on, characters who couldn’t help before can do so now. So, you could use a preliminary to answer the MP above and get a new intervenable character. That means you can do one more thing on the same turn. Now that’s a great deal!
In some cases, preliminary studies can be a waste of time. But if a character’s action could lead to a case breakthrough, that action should always be run first in a test. Then, you can decide what to do next based on what you’ve learned.
Keep Your Investigation Priorities In Order
Process of Elimination has a lot for people who like to finish things. Besides the main case, you can also look into buzzwords (which are marked by red spaces) and leftover ideas. These reveals give a better look at the story of the game, including some juicy secrets.
If your team could move around the crime scene without getting hurt, it wouldn’t be hard to find each bonus piece of information. Unfortunately, the second part sets up traps that you have to figure out how to get out of by inference. Also, the game is over if a detective starts a turn on an unsolved trap.
You could say that this problem could be solved by directing characters away from traps. But that reasoning doesn’t explain why the detectives couldn’t be stopped from walking into a trap on their own.
This happens a lot more often than you might think. AI-controlled agents often use their inference skills to try to figure out how to get out of a trap. Several officers can’t fix a trap on their own in one turn, so they need help. So, when the next probe starts, they’ll be easy targets.
In short, remember to do things in order of how important they are.It is always most important to save agents who are in immediate danger. Then, try to figure out what happened. Lastly, leave extra findings for characters who don’t have anything to do or who have extra turns.
Preview Restricted Characters’ Actions Before Giving Commands
A good leader cares about everyone, not just the people they can control. So, all you can do is check on the characters you can’t help at the beginning of each turn.
It’s easy to see what a figure will do before they do it. First, click on the officer you want to follow to see where they are going. Then, look at the sign above their head to see what they will do on their turn.
There are several reasons to check on your restricted agents while planning your commands:
- First, you can ask an intervenable detective to help a limited detective solve a case if they are having trouble.
- Second, you can send an intervenable detective to save a limited detective who is heading towards a trap.
- Lastly, limited detectives aren’t the best at what they do, but sometimes they can do jobs you were going to give to an intervenable detective. As long as the job is within that detective’s abilities, you can leave them alone. This will free up a detective who can help with a new job.
Check Everything Before Proceeding To The Investigation Results
When your team solves every mystery point and looks at all the proof, the investigation segment is over. When Snake Game is done, it will ask if you want to see how you did. We think you should always say “no.”
If you like to finish what you start, the end of a study is your chance to shine. Now is your chance to look at the map and see if there are any ideas or keywords you haven’t talked about yet. If there are still things to do, you can use your extra turns to do them.
Don’t forget that there is some risk involved in this quest. First, you have to remember how many turns you still have. Second, and more importantly, any traps on the map can still hurt your agents.
Your Evidence And The Backlog Provide Great Quiz Hints
After the investigation, you and your group will talk about the case to figure out how the murder was done and who did it. In this scene, there is a quiz about the crime, with questions that can be answered in one of three ways. If you give the right answers, your fellow agents will trust you, but if you give the wrong answers, they won’t.
If you get an answer wrong, you can try again. So, giving the wrong answer won’t hurt your case in a way that can’t be fixed. But if you give too many wrong answers in a row, you can.
Also, your grade at the end of the chapter is based on how well you did on this quiz series. So, if you want to get that prized S-grade, you have to get all of these questions right.
If you’ve been paying attention to the whole chapter, these logic problems should be easy. Still, some questions may stump you. For example, a question might be about a small thing. Sometimes the way a question is asked can be a little hard to understand.
When you need help with a hard task, you have two good options. First, your list of evidence is a great place to start when you have questions about certain pieces of evidence (like the crime scene, the murder weapon, etc.). The second tool is your list, which will help you figure out how you got to that question.